Command H.Q.



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Game information

Release year1990
DeveloperOzark Softscape
PublisherMicroProse Software, Inc.
GenreSimulation, Strategy
PlatformDOS
Game size253 KB

Visual archive

Frequently asked questions about Command H.Q.

It’s a real-time strategy game focused on global conquest, where you manage production, move forces across a world map, and capture capitals to win.
Yes, it features multiple war-era scenarios that change available units and strategic options, keeping each match fresh and forcing new tactics.
The goal is to conquer key enemy capitals and outmaneuver opposing forces until you control the decisive cities needed for victory.
It sits in between: the interface is fast and approachable, but the strategy rewards planning, timing, and map control more than rapid clicking.
Resources are tied to what you control on the map, especially important cities and strategic regions, which fuel your ability to build and sustain units.
Focus on securing nearby cities for steady growth, defend obvious chokepoints, and avoid overextending until you can pressure two fronts safely.
Very important in many matchups, because seeing enemy movement early helps you intercept, protect capitals, and set traps before a breakthrough happens.
They can be brisk compared to many strategy games, since real-time pacing and clear win conditions push conflicts toward decisive turning points.
Its world-map clarity, quick decision loop, and era-based escalation create a distinctive mix of grand strategy feel and immediate real-time tension.
You can play online casually because the rules are readable, but mastery comes from learning timing, map pressure, and when to take calculated risks.
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